Horseman (all ranks) ranged armor increased from 0 to 1.Elite Crossbowman bonus damage vs Heavy class increased from 8 to 11.Crossbowman bonus damage vs Heavy class increased from 6 to 9.Spearman (all ranks) bonus damage vs Cavalry class increased from 3x to 3.5x.The population panel has been updated to display depleted and remaining population space, rather than unit count. This change should allow you to better account for siege and Naval units that count as multiple units.We’d welcome your ongoing feedback surrounding these improvements and general selection. Some selection improvements have been made in this build. With this update, you should find trees, animal corpses, sheep, partially depleted deep fish swarms, and Relics easier to select.We’ve introduced new options to the Campaign mode that’ll allow you to easily jump back into the game and test a new strategy. From the Mission “Fail Screen,” you’ll now be able to select “Load Saved Game” rather pathing back to the Main Menu to select a save game file.As well, when you ungarrison villagers, they’ll respond to rally points and immediately get back to work. Garrison behavior has seen adjustments to better put you in charge of the decision-making, while also ensuring your economy stays as efficient as possible. You can turn off 1-click Garrison, meaning your villagers will no longer automatically load into a hold when right-clicking and will instead need to be summoned to safety using the command card icon.We’ve moved the Chinese Dynasty button and user interface to a less prominent position on the screen. You’ll now find it in the lower left-hand corner, nearer to the location where you make other selections.Maps with larger bodies of water retain Fish icons in deep water areas.Maps such as Ancient Spires, Danube River, Confluence, and Mongolian Heights have no Fish icons present on the mini map with fish present in river.Fish icons no longer appear in shallow streams but remain in deep water.Fish icons are now slightly blue in color.Small gold deposit icons match large gold deposit icons but can be told apart from one another on the mini-map.
Deer icon appears smaller and is not obscuring other resource points even when camera and map are rotated.Primary Town Center is now noticeably larger than Landmarks.New wonder icon matches the HUD objectives icon.As always, we’re interested in hearing from you once you’ve spent some time with these updates: We’ve heard feedback that the mini-map can be difficult to follow at a glance. We’ve made several adjustments to ensure better readability, including the changes detailed below.
We’ll be providing options that allow you to easily switch back and forth between the completed map view and post-game stats in Spring 2022.Īge of Empires IV 8324 Patch Notes UPDATED
There’s a lot to get through you can read the Age of Empires IV 8324 patch notes just below.Īge of Empires IV Update 8324 Patch Notes Features In the same vein, players can now glide across the map post-game with Age of Empires IV Update 8324.
Of note is a much-needed nerf to the French Hulk’s armor from 6 to 2, which should make navigating the seas against a Gallic opponent substantially safer.Īdditionally, Age of Empires IV Update 8324 allows players to enable in-game scores – a long-running feature in the Age series and one inexplicably missing from the game. You can go through the Age of Empires IV 8324 patch notes right here.Īge of Empires IV Update 8324 introduces a host of new features and changes based on player feedback, along with a big chunk of balance changes to pretty much every civilization in the game. Relic Entertainment has pieced together an extensive set of patch notes for Age of Empires IV Update 8324. Age of Empires IV Update 8324 has arrived, representing the first substantial update to the RTS since its launch in late October.